Log in | Participants' Backstage
An Introduction [Cross Posted at the CASTAC Blog] Ask an anthropologist a question and they’ll tell you a story. In this case, you didn’t ask, but I’m going to tell. During the fall of 2012, I was perusing my Facebook … Continue reading
Posted in Uncategorized | Tagged #CULTD, Design, Facebook, Friendship, STS, surveillance | 1 Comment
In the first Ro15oH post, I introduced the idea that Diablo (taken as a kind of 15-year whole) offers a productive lens through which to think about shifting modes of media practice. While I indexed a conversation over Facebook between … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, eula, Game Design, Games, industry | Comments Off
An Introduction to “Ro15YoH” Diablo III’s release nearly a month ago has garnered a significant amount of attention, interest, ire, parody, … from game players and the enthusiast press. What has been more interesting to me, has been to reflect … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, Game Design, Game Development, Games, industry | 1 Comment
[Cross Posted on my Personal Blog] It has been a strange couple of days in #GAMEDEV land. For those that haven’t followed Double Fine’s Adventure on KickStarter, now would be a good time to start. The short story is that … Continue reading
Posted in Uncategorized | Tagged co-production, Crowd Funding, cultural production, Double Fine, Fan Culture, fandom, Game Development, KickStarter, participatory culture, Patronage | Comments Off
[Cross Posted from my Personal Blog] I’ve clicked a cow. Twice. One Kotaku article and a game designer’s reflections on that article got me to thinking about Ian Bogost’s Cow Clicker, again. I first clicked a cow when I added … Continue reading
Posted in Uncategorized | Tagged Cow Clicker, Games, Serious Games, Social Games | 1 Comment
← Older posts |