Tagged: digital labor

Hector Postigo, on the “architectures of digital labor” on YouTube

Glad to circulate a new essay from Culture Digitally co-founder Hector Postigo, it’s an excellent read. It is now available in the “online first” section of New Media & Society. Hector Postigo, “The socio-technical architecture of digital labor: Converting play into YouTube money.” New Media & Society (2014)   This article uses the case of video […]

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Matrix algebra: how to be human in a digital economy

Ray and Charles Working on a Conceptual Model for the Exhibition Mathematica, 1960, photograph. Prints & Photographs Division, Library of Congress (A-22a). Click here to see original image.   “Certainly the cost of living has increased, but the cost of everything else has likewise increased,”[1] H.G. Burt, the President of the Union Pacific Railroad, asserted to […]

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Institutional Alzheimers: A Culture of Secrecy and the Opacity of #GAMEDEV Work

[Cross Posted at Gamasutra] Yesterday, Todd Harper (@laevantine) tweeted a reflection on several other blog posts responding to recent news that Irrational Games was closing. I like that both @leighalexander and @BRKeogh‘s pieces on Irrational highlight the intense opacity of the game dev process… — Todd Harper (@laevantine) February 19, 2014 Both Leigh Alexander (@leighalexander) […]

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Announcement: New anthology on media technologies, bringing together STS and Communication perspectives

I’m thrilled to announce that our anthology, Media Technologies: Essays on Communication, Materiality, and Society, edited by myself and Pablo Boczkowski and Kirsten Foot, is now officially available from MIT Press. Contributors include Geoffrey Bowker, Finn Brunton, Gabriella Coleman, Gregory Downey, Steven Jackson, Christopher Kelty, Leah Lievrouw, Sonia Livingstone, Ignacio Siles, Jonathan Sterne, Lucy Suchman, and Fred Turner. One essay from the collection […]

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