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In the first Ro15oH post, I introduced the idea that Diablo (taken as a kind of 15-year whole) offers a productive lens through which to think about shifting modes of media practice. While I indexed a conversation over Facebook between … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, eula, Game Design, Games, industry | Comments Off
An Introduction to “Ro15YoH” Diablo III’s release nearly a month ago has garnered a significant amount of attention, interest, ire, parody, … from game players and the enthusiast press. What has been more interesting to me, has been to reflect … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, Game Design, Game Development, Games, industry | 1 Comment
a dialogue between Gina Neff, Tim Jordan, and Joshua McVeigh-Schulz (This is the first of Culture Digitally’s “dialogues.” Spurred first by comments by Gina Neff at the March 2011 workshop, and then by one of her blogposts, I asked if we … Continue reading
Posted in Uncategorized | Tagged dialogue, Game Design, hacking, technical_agency, technological determinism, technology, theory | 3 Comments
I keep running into this question, such that it feels like it is making a resurgence: concerns about the sexualization of avatars, in both comics, graphic novels, and video games. Here is a pointed discussion on Racalicious about a video … Continue reading
Posted in Uncategorized | Tagged comics, Game Design, industry, old_media, stereotypes | 1 Comment
This one has been brewing for a while. Perhaps, as Stephen Totilo notes, ever since Raph Koster voiced his concerns back in 2006. I believe that there is a storm coming between “game people” and educators, precisely at a moment when money is flooding … Continue reading
Posted in Uncategorized | Tagged Education, Educational Games, Edutainment, G4C, Game Design, Game Development, GLS, Serious Games | 3 Comments