Game Design // Culture Digitally

Culture Digitally // Examining Contemporary Cultural Production

Tag Archives: Game Design

Institutional Alzheimers: A Culture of Secrecy and the Opacity of #GAMEDEV Work Feb 21, 2014

[Cross Posted at Gamasutra] Yesterday, Todd Harper (@laevantine) tweeted a reflection on several other blog posts responding to recent news that Irrational Games was closing. I like that both @leighalexander and @BRKeogh‘s pieces on Irrational highlight the intense opacity of … Continue reading

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Reflecting on 15 Years of Hell: End User License Agreements and Diablo Jul 11, 2012

In the first Ro15oH post, I introduced the idea that Diablo (taken as a kind of 15-year whole) offers a productive lens through which to think about shifting modes of media practice. While I indexed a conversation over Facebook between … Continue reading

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Reflecting on 15 Years of Hell: Media Practice and Diablo Jun 18, 2012

An Introduction to “Ro15YoH” Diablo III’s release nearly a month ago has garnered a significant amount of attention, interest, ire, parody, … from game players and the enthusiast press. What has been more interesting to me, has been to reflect … Continue reading

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Affordances, technical agency, and the politics of technologies of cultural production Jan 23, 2012

a dialogue between Gina Neff, Tim Jordan, and Joshua McVeigh-Schulz   (This is the first of Culture Digitally’s “dialogues.” Spurred first by comments by Gina Neff at the March 2011 workshop, and then by one of her blogposts, I asked if we … Continue reading

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Hypersexualized avatars; or, how to bring old media questions to new media worlds Oct 21, 2011

I keep running into this question, such that it feels like it is making a resurgence: concerns about the sexualization of avatars, in both comics, graphic novels, and video games. Here is a pointed discussion on Racalicious about a video … Continue reading

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