Log in | Participants' Backstage
I stumbled upon this interesting post about BioWare’s Star Wars: The Old Republic. This is a striking example of what Henry Jenkins would call participatory culture. It seems that prior to local servers coming online players in the Pacific Rim … Continue reading
Posted in Uncategorized | Tagged digital culture, digital labor, mmo, online community, participatory culture, Social Games | Comments Off
Culture Digitally’s Andres Monroy-Hernandez spoke a week or so ago at Harvard Law’s Berkman Center for Internet & Society, on “Designing for Remixing: Computer-supported Social Creativity,” focused on his Scratch Online Community. The video is now available at Berkman’s site. … Continue reading
Posted in Uncategorized | Tagged collaboration, copyright, Social Games | Comments Off
[Cross-posted at Digital Culture at KCL] I’ve been in an online gaming guild for over ten years. My very first guild was in Dark Age of Camelot and across a few guilds in that virtual space we got to know … Continue reading
Posted in Uncategorized | Tagged community, consumption, digital culture, digital labor, Games, guild, labor, mmo, production, Social Games | Comments Off
[Cross Posted from my Personal Blog] I’ve clicked a cow. Twice. One Kotaku article and a game designer’s reflections on that article got me to thinking about Ian Bogost’s Cow Clicker, again. I first clicked a cow when I added … Continue reading
Posted in Uncategorized | Tagged Cow Clicker, Games, Serious Games, Social Games | 1 Comment