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Hello everyone. We have a new episode of Culture Digitally the Podcast. It’s our 4th installment in a series that documents conversations among digital media scholars on issues relevant to the study of culture, digital media and technology. As previously … Continue reading
Posted in Podcasts | Tagged game studies, Games, STS | Comments Off
In the first Ro15oH post, I introduced the idea that Diablo (taken as a kind of 15-year whole) offers a productive lens through which to think about shifting modes of media practice. While I indexed a conversation over Facebook between … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, eula, Game Design, Games, industry | Comments Off
An Introduction to “Ro15YoH” Diablo III’s release nearly a month ago has garnered a significant amount of attention, interest, ire, parody, … from game players and the enthusiast press. What has been more interesting to me, has been to reflect … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, Game Design, Game Development, Games, industry | 1 Comment
[Cross-posted at Digital Culture at KCL] I’ve been in an online gaming guild for over ten years. My very first guild was in Dark Age of Camelot and across a few guilds in that virtual space we got to know … Continue reading
Posted in Uncategorized | Tagged community, consumption, digital culture, digital labor, Games, guild, labor, mmo, production, Social Games | Comments Off
[Cross Posted from my Personal Blog] I’ve clicked a cow. Twice. One Kotaku article and a game designer’s reflections on that article got me to thinking about Ian Bogost’s Cow Clicker, again. I first clicked a cow when I added … Continue reading
Posted in Uncategorized | Tagged Cow Clicker, Games, Serious Games, Social Games | 1 Comment