Games // Culture Digitally

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Tag Archives: Games

Culture Digitally the Podcast Episode 4: Conversations on Game Studies, Game Development and the Construction of Liesure and Work Feb 4, 2013

Hello everyone.   We have a new episode of Culture Digitally the Podcast.  It’s our 4th installment in a series that documents conversations among digital media scholars on issues relevant to the study of culture, digital media and technology.   As previously … Continue reading

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Reflecting on 15 Years of Hell: End User License Agreements and Diablo Jul 11, 2012

In the first Ro15oH post, I introduced the idea that Diablo (taken as a kind of 15-year whole) offers a productive lens through which to think about shifting modes of media practice. While I indexed a conversation over Facebook between … Continue reading

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Reflecting on 15 Years of Hell: Media Practice and Diablo Jun 18, 2012

An Introduction to “Ro15YoH” Diablo III’s release nearly a month ago has garnered a significant amount of attention, interest, ire, parody, … from game players and the enthusiast press. What has been more interesting to me, has been to reflect … Continue reading

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One of those Guild moments: Part One Dec 10, 2011

[Cross-posted at Digital Culture at KCL] I’ve been in an online gaming guild for over ten years. My very first guild was in Dark Age of Camelot and across a few guilds in that virtual space we got to know … Continue reading

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Cows and Cyborgs: On Academic Irony… Oct 7, 2011

[Cross Posted from my Personal Blog] I’ve clicked a cow. Twice. One Kotaku article and a game designer’s reflections on that article got me to thinking about Ian Bogost’s Cow Clicker, again. I first clicked a cow when I added … Continue reading

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