Tagged: Game Design

Institutional Alzheimers: A Culture of Secrecy and the Opacity of #GAMEDEV Work

[Cross Posted at Gamasutra] Yesterday, Todd Harper (@laevantine) tweeted a reflection on several other blog posts responding to recent news that Irrational Games was closing. I like that both @leighalexander and @BRKeogh‘s pieces on Irrational highlight the intense opacity of the game dev process… — Todd Harper (@laevantine) February 19, 2014 Both Leigh Alexander (@leighalexander) […]

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Reflecting on 15 Years of Hell: End User License Agreements and Diablo

In the first Ro15oH post, I introduced the idea that Diablo (taken as a kind of 15-year whole) offers a productive lens through which to think about shifting modes of media practice. While I indexed a conversation over Facebook between myself and old friends on the topic, it was actually the End User License Agreements […]

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Affordances, technical agency, and the politics of technologies of cultural production

a dialogue between Gina Neff, Tim Jordan, and Joshua McVeigh-Schulz   (This is the first of Culture Digitally’s “dialogues.” Spurred first by comments by Gina Neff at the March 2011 workshop, and then by one of her blogposts, I asked if we could use an excerpt of that post as the opening salvo in a dialogue about […]

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