Tagged: industry

Institutional Alzheimers: A Culture of Secrecy and the Opacity of #GAMEDEV Work

[Cross Posted at Gamasutra] Yesterday, Todd Harper (@laevantine) tweeted a reflection on several other blog posts responding to recent news that Irrational Games was closing. I like that both @leighalexander and @BRKeogh‘s pieces on Irrational highlight the intense opacity of the game dev process… — Todd Harper (@laevantine) February 19, 2014 Both Leigh Alexander (@leighalexander) […]

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Announcement: New Book by Brooke Erin Duffy on Gendered Labor in the Women’s Magazine Industry

The following post is excerpted from my recently published book Remake, Remodel: Women’s Magazines in the Digital Age with permission from the University of Illinois Press. Drawing upon in-depth interviews with leading magazine editors, publishers, and digital strategists, this book shows how magazine workers are adapting to the rhetoric and realities of digitization, audience interactivity, […]

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What’s up in the Cloud(s)?

In May, Adobe prompted me reflect on the “Cloud.” Adobe announced that it’s widely used “Creative Suite,” which includes things like Photoshop, Illustrator, InDesign, Acrobat and many other software products would be transitioning to a subscription-based, web-based and cloud-based product, the “Creative Cloud.” My first (and clearly cynical) thought was, “Well, at least I don’t […]

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Going Over the Top: Online Television Distribution as Socio-technological System

With the permission of the editorial staff of Communication, Culture & Critique, I’m pleased to share a pre-print of my forthcoming article, “Going over the top: Online television distribution as socio-technological system.” As I say in the essay, “many of the most interesting scholars on the subject of the politics of technology focus on its […]

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