Tagged: mmo

Participatory Culture in Hyperspace

I stumbled upon this interesting post about BioWare’s Star Wars: The Old Republic. This is a striking example of what Henry Jenkins would call participatory culture. It seems that prior to local servers coming online players in the Pacific Rim devised a way of creating unofficial “servers within servers” using the in-game guild system. By […]

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One of those Guild moments: Part One

[Cross-posted at Digital Culture at KCL] I’ve been in an online gaming guild for over ten years. My very first guild was in Dark Age of Camelot and across a few guilds in that virtual space we got to know a lot of people, who then joined the same guild when World of Warcraft was […]

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