Log in | Participants' Backstage
(Welcome to the latest of Culture Digitally’s “dialogues.” Inspired by an exchange between Mary and Nick in the parting moments of our first workshop, an exchange they have continued to develop since, I asked if we could use two paragraphs from … Continue reading
Posted in Uncategorized | Tagged access, cultural production, digital divide, justice, micro_practices | 1 Comment
In a recent post over at Microsoft Research’s “Social media Collective” blog, danah boyd posed a query to her readers: she’s in the midst of a project with Henry Jenkins and Mimi Ito, a back-and-forth meant to advance their thinking … Continue reading
Posted in Uncategorized | Tagged cultural production, digital culture, industry, participatory culture, technology | 1 Comment
In the first Ro15oH post, I introduced the idea that Diablo (taken as a kind of 15-year whole) offers a productive lens through which to think about shifting modes of media practice. While I indexed a conversation over Facebook between … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, eula, Game Design, Games, industry | Comments Off
Hello Everyone! We are pleased to introduce a new podcast as part the regular content you’ll find here on the blog. Over the last few weeks we’ve managed to record a number of great conversations between our contributors on the … Continue reading
Posted in Podcasts | Tagged cultural production, Culture Digitally, Digital Media, Digital Networks, Free Labor, Gina Neff, Hector Postigo, Nick Couldry, Tarleton Gillespie, Tom Streeter, Value | Comments Off
An Introduction to “Ro15YoH” Diablo III’s release nearly a month ago has garnered a significant amount of attention, interest, ire, parody, … from game players and the enthusiast press. What has been more interesting to me, has been to reflect … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, Game Design, Game Development, Games, industry | 1 Comment
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