Tagged: cultural production

Photo Credit CBC Radio

“Yuccies,” “Slashies,” and the Digital Economy’s Valorization of the Multi-skilled, Always-on Creative Worker

Last week, the interwebs were abuzz with reactions to the most recent attempt to conceptually delineate the generation-formerly-known-as-Y: the “yuccie.” A rather unpalatable term to be sure, the “yuccie” is an acronym for Young, Urban, Creatives; its Reagan-era ancestor, the yuppie, is but a specter of these self-enterprising, digitally networked, creative aspirants. Mashable contributor (and […]

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A 4-Front War…

[Cross Posted: CASTAC, Gamasutra and #CultD] I was going to write about the butterfly effect, ethnography and a key informant’s book on the development of the game Jagged Alliance 2. But then the portion of the Internet surrounding videogames and game development exploded. I’ve started posts previously with the line, “I teach game design…” I’ll […]

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Institutional Alzheimers: A Culture of Secrecy and the Opacity of #GAMEDEV Work

[Cross Posted at Gamasutra] Yesterday, Todd Harper (@laevantine) tweeted a reflection on several other blog posts responding to recent news that Irrational Games was closing. I like that both @leighalexander and @BRKeogh‘s pieces on Irrational highlight the intense opacity of the game dev process… — Todd Harper (@laevantine) February 19, 2014 Both Leigh Alexander (@leighalexander) […]

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Announcement: New anthology on media technologies, bringing together STS and Communication perspectives

I’m thrilled to announce that our anthology, Media Technologies: Essays on Communication, Materiality, and Society, edited by myself and Pablo Boczkowski and Kirsten Foot, is now officially available from MIT Press. Contributors include Geoffrey Bowker, Finn Brunton, Gabriella Coleman, Gregory Downey, Steven Jackson, Christopher Kelty, Leah Lievrouw, Sonia Livingstone, Ignacio Siles, Jonathan Sterne, Lucy Suchman, and Fred Turner. One essay from the collection […]

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