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Jaron Lanier, in the latest contribution to the public conversation about how we live with technology, blames the Internet for the fall of the middle class. Only the problem is he’s wrong. In his new book Who Owns the Future? … Continue reading
Posted in Uncategorized | Tagged digital labor, industry | Leave a comment
In a recent post over at Microsoft Research’s “Social media Collective” blog, danah boyd posed a query to her readers: she’s in the midst of a project with Henry Jenkins and Mimi Ito, a back-and-forth meant to advance their thinking … Continue reading
Posted in Uncategorized | Tagged cultural production, digital culture, industry, participatory culture, technology | 1 Comment
In the first Ro15oH post, I introduced the idea that Diablo (taken as a kind of 15-year whole) offers a productive lens through which to think about shifting modes of media practice. While I indexed a conversation over Facebook between … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, eula, Game Design, Games, industry | Comments Off
An Introduction to “Ro15YoH” Diablo III’s release nearly a month ago has garnered a significant amount of attention, interest, ire, parody, … from game players and the enthusiast press. What has been more interesting to me, has been to reflect … Continue reading
Posted in Uncategorized | Tagged cultural production, Diablo, Game Design, Game Development, Games, industry | 1 Comment
Today the worlds of technology and finance collide yet again in the first day of public trading of Facebook stock. Facebook is not the first online social networking site (Remember Myspace? Or for that matter TheSquare?). Nor is it the … Continue reading
Posted in Uncategorized | Tagged business, Capitalism, digital culture, digital labor, economics, Facebook, industry, IPO, production, social media | Comments Off
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