Year: 2014

A 4-Front War…

[Cross Posted: CASTAC, Gamasutra and #CultD] I was going to write about the butterfly effect, ethnography and a key informant’s book on the development of the game Jagged Alliance 2. But then the portion of the Internet surrounding videogames and game development exploded. I’ve started posts previously with the line, “I teach game design…” I’ll […]

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Announcement and Sample Chapter: New Book by Robert Gehl “Reverse Engineering Social Media Software, Culture, and Political Economy in New Media Capitalism”

It’s our pleasure to announce Robert Gehl’s new book titled “Reverse Engineering Social Media Software, Culture, and Political Economy in New Media Capitalism” (Amazon link). This book is a welcome contribution from a friend and colleague of this community to the growing critical perspectives that question the artifice of digital communication technologies, practices and social structure.  Robert’s is […]

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Kate Crawford and Tarleton Gillespie “What is a Flag For? Social Media Reporting Tools and the Vocabulary of Complaints”

It’s now my pleasure to fill our readers in on a great recently published piece by my fellow Culture Digitally co-founder Tarleton Gillespie and our community’s friend and colleague Kate Crawford, from  Microsoft Research’s Social Media Collective. Their article is titled, “What is a Flag For? Social Media Reporting Tools and the Vocabulary of Complaint” in New Media […]

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Hector Postigo, on the “architectures of digital labor” on YouTube

Glad to circulate a new essay from Culture Digitally co-founder Hector Postigo, it’s an excellent read. It is now available in the “online first” section of New Media & Society. Hector Postigo, “The socio-technical architecture of digital labor: Converting play into YouTube money.” New Media & Society (2014)   This article uses the case of video […]

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