Adrienne Shaw

Assistant Professor, Department of Media Studies and Production, Temple University

adrienne.shaw@temple.edu

Not all players are gamers, but why?

A recently released Pew study finds that while half of American adults play video games, only 10% consider themselves gamers. Moreover, the data demonstrate that men call themselves gamers at nearly twice the rate as women. As someone who has written quite a bit about gamer identity, neither of these facts are particularly surprising. In […]

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Dialectics of Affordances: Stuart Hall and the Future of New Media Studies

During ICA’s 2015 Preconference titled “Stuart Hall and the Future of Media and Cultural Studies,”* I gave a talk exploring the intersections of Hall’s Encoding/Decoding model and the notion of affordances as used in new/emergent media studies. An edited version of the talk is below along with images from some slides, but as this is […]

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Book Announcement and Excerpt from “Gaming at the Edge”

Below is the preface to Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (University of Minnesota Press, 2015) In the late the 1980s, my mother, sister, and I lived in Japan for four years. Stationed on a military base, we received a steady stream of U.S. programming via the military […]

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The lost queer potential of Fable

Representations of non-normative genders and sexualities are nothing new in digital games. There are numerous examples (see also here), and many left to be recorded I’m sure. That said, the amount of diversity of sexualities and genders in this medium still seems lacking, particularly vis-à-vis other media. In the past I have written on the […]

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